Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing.
But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake.
From acclaimed teen author Cory Doctorow and rising star cartoonist Jen Wang, In Real Life is a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash.
This title has common Core connections.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In a heartfelt and of-the-moment story, Doctorow draws on his technology acumen and activism to portray the intricacies of 21st-century global citizenry, while also touching on what it means to be a gamer (particularly a female one). After joining the massively multiplayer online game Coarsegold, Arizona high schooler Anda meets Raymond, a boy from China who works as a "gold farmer," collecting in-game resources to be sold for real-world cash (a concept Doctorow explored in-depth in 2010's For the Win). Initially, Anda is led to believe that Raymond and his ilk are corrupting the game, but after she discovers their tenuous economic circumstances and poor living conditions, she begins urging Raymond to demand better treatment. It's a noble cause, but it comes with potential consequences for both Raymond and Anda. Characters come to life through Wang's (Koko Be Good) fluid forms and emotive faces, and her adroit shift in colors as the story moves between the physical and gaming worlds is subtle and effective. Ages 12 up. Author's agent: Russell Galen, Scovil Galen Ghosh Literary Agency.
Customer ReviewsSee All
This book is sooooo goooood🤩
I was given this to read as homework in class. Thought it was going to be boring but in the end it was a very fun read. I love the art style. It’s pretty easy on the eyes so you could read the entire thing without getting tired.
I absolutely loved this book!
One of my top favorite graphic novels