• $9.99

Publisher Description

From retro games to indie — over a 35+ game development career the author has done it all. An overview of what it takes to make an indie game, covering a wide range of topics to help you through the many decisions you will have to make along the way. It should help you avoid some common pitfalls. (It is not intended to be a “step by step” or “how to” book.)


Topics covered:

Before Indie

Third Party Development

Freedom (to make the game you want)

What does it take?

What makes a good game?

Game Concept

Game Design Document

Game Proposal

Why games are late?

Building a Team

Technical Decisions

Graphics Creation

Importance of Audio

How to manage a game project

What do you do when you get behind

Keep a progress file

Some legal issues to consider

Start play testing early

Reaching the finish line

It’s time!

Submission

Approval

PR and Marketing

Giving Back

GENRE
Computers & Internet
RELEASED
2015
October 18
LANGUAGE
EN
English
LENGTH
82
Pages
PUBLISHER
Magnin & Associates
SELLER
Ed Magnin dba Magnin & Associates
SIZE
13.6
MB

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