Mathematics for Computer Graphics Mathematics for Computer Graphics

Mathematics for Computer Graphics

    • ‏44٫99 US$
    • ‏44٫99 US$

وصف الناشر

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition.

The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:
Number setsAlgebraTrigonometryCoordinate systemsTransformsQuaternionsInterpolationCurves and surfacesAnalytic geometryBarycentric coordinatesGeometric algebraDifferential calculusIntegral calculus
This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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١١ ديسمبر
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Springer London
البائع
Springer Nature B.V.
الحجم
٦٫٢
‫م.ب.‬
Geometric Tools for Computer Graphics Geometric Tools for Computer Graphics
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Fundamentals of Graphics Using MATLAB Fundamentals of Graphics Using MATLAB
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Mathematical Methods for Engineers and Scientists 2 Mathematical Methods for Engineers and Scientists 2
٢٠٠٦
A Rational Finite Element Basis (Enhanced Edition) A Rational Finite Element Basis (Enhanced Edition)
١٩٧٥
Mathematics for 3D Game Programming and Computer Graphics, Third Edition Mathematics for 3D Game Programming and Computer Graphics, Third Edition
٢٠١١
Computational Line Geometry Computational Line Geometry
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Quaternions for Computer Graphics Quaternions for Computer Graphics
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Rotation Transforms for Computer Graphics Rotation Transforms for Computer Graphics
٢٠١١
Quaternions for Computer Graphics Quaternions for Computer Graphics
٢٠٢١
Calculus for Computer Graphics Calculus for Computer Graphics
٢٠١٣
Matrix Transforms for Computer Games and Animation Matrix Transforms for Computer Games and Animation
٢٠١٢
Geometric Algebra for Computer Graphics Geometric Algebra for Computer Graphics
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