Matrix Transforms for Computer Games and Animation Matrix Transforms for Computer Games and Animation

Matrix Transforms for Computer Games and Animation

    • ‏39٫99 US$
    • ‏39٫99 US$

وصف الناشر

Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging.

Matrices and determinants were originally used to solve groups of simultaneous linear equations, and were subsequently embraced by the computer graphics community to describe the geometric operations for manipulating two- and three-dimensional structures. Consequently, to place matrix notation within an historical context, the author provides readers with some useful background to their development, alongside determinants.

Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix Transforms for Computer Games and Animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.

النوع
كمبيوتر وإنترنت
تاريخ النشر
٢٠١٢
٢٦ يونيو
اللغة
EN
الإنجليزية
عدد الصفحات
١٧٧
الناشر
Springer London
البائع
Springer Nature B.V.
الحجم
٤٫٣
‫م.ب.‬
Rotation Transforms for Computer Graphics Rotation Transforms for Computer Graphics
٢٠١١
Mathematics for Computer Graphics Mathematics for Computer Graphics
٢٠١٠
Mathematics for Computer Graphics Mathematics for Computer Graphics
٢٠٠٥
Mathematical Crystallography Mathematical Crystallography
٢٠١٨
Vectors and Matrices for Geometric and 3D Modeling Vectors and Matrices for Geometric and 3D Modeling
٢٠٢٠
Geometric Algebra for Computer Science (Revised Edition) Geometric Algebra for Computer Science (Revised Edition)
٢٠٠٩
Quaternions for Computer Graphics Quaternions for Computer Graphics
٢٠١١
Rotation Transforms for Computer Graphics Rotation Transforms for Computer Graphics
٢٠١١
Mathematics for Computer Graphics Mathematics for Computer Graphics
٢٠١٣
Quaternions for Computer Graphics Quaternions for Computer Graphics
٢٠٢١
Calculus for Computer Graphics Calculus for Computer Graphics
٢٠١٣
Geometric Algebra for Computer Graphics Geometric Algebra for Computer Graphics
٢٠٠٨