Men At Arms - Playtext
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- $12.99
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- $12.99
Publisher Description
Scarcely a year on from the events of Guards! Guards!, the Ankh-Morpork City Night Watch find their services are once more needed to tackle a threat to their city. A threat at least as deadly as a 60-foot dragon, but mechanical and heartless to boot. It kills without compunction. It is the first gun on the Discworld.
The original Watch - Captain Vimes, Sergeant Colon, Corporal Carrot and Corporal Nobbs - are joined by some new recruits, selected to reflect the city's ethnic make-up - Lance-Constable Cuddy (a dwarf), Detritus (a troll) and Angua (a w..., well, best to find out for yourself).
PUBLISHERS WEEKLY
In his latest effort, Pratchett skewers the hard-boiled detective novel as effectively as he's satired fantasy fiction all these years. Set on Discworld, there are a few more gargoyles and exploding dragons than Sam Spade ever had to deal with. But there's a trail of corpses and a hero named Carrot determined to track down the killer. His partners-the token dwarf, troll and werewolf on the police force-must overcome discrimination as well as the occasional rampaging orangutan. Although Men at Arms isn't as consistently funny as his earlier novels, the dialogue is hilarious, and Pratchett's take on affirmative action is a whole lot of fun. There's not a lot of rational narrative cause-and-effect here, but it doesn't really matter. As usual, Pratchett provides enough bad-tempered clowns, bloodthirsty trolls and dogs with low self-esteem to keep readers entertained.