Paratextualizing Games Paratextualizing Games

Paratextualizing Games

Investigations on the Paraphernalia and Peripheries of Play

Benjamin Beil والمزيد

وصف الناشر

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced – i.e., in which forms and formats and through which channels we talk (and write) about games – as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

النوع
واقعي
تاريخ النشر
٢٠٢١
١٨ نوفمبر
اللغة
EN
الإنجليزية
عدد الصفحات
٤٠٦
الناشر
Transcript Verlag
البائع
Libreka GmbH
الحجم
١٠٫٢
‫م.ب.‬
The Meaning of Video Games The Meaning of Video Games
٢٠٠٨
The Video Game Theory Reader The Video Game Theory Reader
٢٠١٣
Videogames and Art Videogames and Art
٢٠١٢
Guns, Grenades, and Grunts Guns, Grenades, and Grunts
٢٠١٢
Computer Games Computer Games
٢٠١٤
How Pac-Man Eats How Pac-Man Eats
٢٠٢٠
Playful Materialities Playful Materialities
٢٠٢٢
New Game Plus New Game Plus
٢٠١٦
Playful Participatory Practices Playful Participatory Practices
٢٠٢٠
Game Studies Game Studies
٢٠١٧