Play/Write Play/Write
Electracy and Transmedia Studies

Play/Write

Digital Rhetoric, Writing Games

    • $14.99
    • $14.99

Publisher Description

lay/Write: Digital Rhetoric, Writing, Games is an edited collection of essays that examines the relationship between games and writing – examining how writing functions both within games and the networks of activity that surround games and gameplay. The collection is organized based on the primary location and function of the game-writing relationship, examining writing about games (games as objects of critique and sites of rhetorical action), ancillary and instructional writing that takes place around games, the writing that takes place within the game, using games as persuasive forms of communication (writing through games), and writing that goes into the production of games. While not every chapter focuses exclusively on pedagogy, the collection includes many selections that consider the possibilities of using computer games in writing instruction. However, it also provides a bridge between academic views of games as contexts for writing and industry approaches to the writing process in game design, as well as an examination of a variety of game-related genres that could be used in composition courses.

GENRE
Computers & Internet
RELEASED
2016
April 6
LANGUAGE
EN
English
LENGTH
388
Pages
PUBLISHER
Parlor Press, LLC
SELLER
Ingram DV LLC
SIZE
3.8
MB
The Video Game Theory Reader 2 The Video Game Theory Reader 2
2008
Hybrid Play Hybrid Play
2020
Alternate Reality Games and the Cusp of Digital Gameplay Alternate Reality Games and the Cusp of Digital Gameplay
2017
Playing With Virtuality Playing With Virtuality
2013
Playful Participatory Practices Playful Participatory Practices
2020
Values at Play in Digital Games Values at Play in Digital Games
2014
Tracing Invisible Lines Tracing Invisible Lines
2019
James A. Berlin and Social-Epistemic Rhetorics James A. Berlin and Social-Epistemic Rhetorics
2021
KONSULT KONSULT
2019
Identity and Collaboration in World of Warcraft Identity and Collaboration in World of Warcraft
2018
Internet as a Game, The Internet as a Game, The
2018
Future Texts Future Texts
2015