Quaternions for Computer Graphics Quaternions for Computer Graphics

Quaternions for Computer Graphics

    • US$39.99
    • US$39.99

출판사 설명

If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter.

Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of quaternions in the context of rotation. The book will appeal to students of computer graphics, computer science and mathematics, as well as programmers, researchers, academics and professional practitioners interested in learning about quaternions.


John Vince explains in an easy-to-understand language, with the aid of useful figures, how quaternions emerged, gave birth to modern vector analysis, disappeared, and reemerged to be adopted by the flight simulation industry and computer graphics. This book will give you the confidence to use quaternions within your every-day mathematics, and explore more advanced texts.

장르
컴퓨터 및 인터넷
출시일
2021년
9월 2일
언어
EN
영어
길이
196
페이지
출판사
Springer London
판매자
Springer Nature B.V.
크기
10.3
MB
Mathematics for Computer Graphics Mathematics for Computer Graphics
2022년
Imaginary Mathematics for Computer Science Imaginary Mathematics for Computer Science
2018년
Algorithmic Combinatorics: Enumerative Combinatorics, Special Functions and Computer Algebra Algorithmic Combinatorics: Enumerative Combinatorics, Special Functions and Computer Algebra
2020년
Computer Algebra in Scientific Computing Computer Algebra in Scientific Computing
2021년
Computer Algebra in Scientific Computing Computer Algebra in Scientific Computing
2022년
Guide to Geometric Algebra in Practice Guide to Geometric Algebra in Practice
2011년
Quaternions for Computer Graphics Quaternions for Computer Graphics
2011년
Rotation Transforms for Computer Graphics Rotation Transforms for Computer Graphics
2011년
Mathematics for Computer Graphics Mathematics for Computer Graphics
2013년
Calculus for Computer Graphics Calculus for Computer Graphics
2013년
Matrix Transforms for Computer Games and Animation Matrix Transforms for Computer Games and Animation
2012년
Geometric Algebra for Computer Graphics Geometric Algebra for Computer Graphics
2008년