Matrix Transforms for Computer Games and Animation Matrix Transforms for Computer Games and Animation

Matrix Transforms for Computer Games and Animation

    • US$39.99
    • US$39.99

출판사 설명

Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging.

Matrices and determinants were originally used to solve groups of simultaneous linear equations, and were subsequently embraced by the computer graphics community to describe the geometric operations for manipulating two- and three-dimensional structures. Consequently, to place matrix notation within an historical context, the author provides readers with some useful background to their development, alongside determinants.

Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix Transforms for Computer Games and Animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.

장르
컴퓨터 및 인터넷
출시일
2012년
6월 26일
언어
EN
영어
길이
177
페이지
출판사
Springer London
판매자
Springer Nature B.V.
크기
4.3
MB
Rotation Transforms for Computer Graphics Rotation Transforms for Computer Graphics
2011년
Mathematics for Computer Graphics Mathematics for Computer Graphics
2010년
Mathematics for Computer Graphics Mathematics for Computer Graphics
2005년
Mathematical Crystallography Mathematical Crystallography
2018년
Vectors and Matrices for Geometric and 3D Modeling Vectors and Matrices for Geometric and 3D Modeling
2020년
Geometric Algebra for Computer Science (Revised Edition) Geometric Algebra for Computer Science (Revised Edition)
2009년
Quaternions for Computer Graphics Quaternions for Computer Graphics
2011년
Rotation Transforms for Computer Graphics Rotation Transforms for Computer Graphics
2011년
Mathematics for Computer Graphics Mathematics for Computer Graphics
2013년
Quaternions for Computer Graphics Quaternions for Computer Graphics
2021년
Calculus for Computer Graphics Calculus for Computer Graphics
2013년
Geometric Algebra for Computer Graphics Geometric Algebra for Computer Graphics
2008년