Mathematics for Computer Graphics Mathematics for Computer Graphics

Mathematics for Computer Graphics

    • US$34.99
    • US$34.99

출판사 설명

Baffled by maths? Then don't give up hope.

John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.

In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.

After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.

Get to grips with mathematics fast ...
• Numbers
• Algebra
• Trigonometry
• Coordinate geometry
• Transforms
• Vectors
• Curves and surfaces
• Barycentric coordinates
• Analytic geometry

Mathematics for Computer Graphics, Second Edition

The book you will read once, and refer to over and over again!

장르
컴퓨터 및 인터넷
출시일
2005년
12월 27일
언어
EN
영어
길이
262
페이지
출판사
Springer London
판매자
Springer Nature B.V.
크기
4.2
MB
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