Real-Time Rendering, Fourth Edition Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo¨ller 및 다른 저자
    • 1.0 • 4개의 평가
    • US$94.99
    • US$94.99

출판사 설명

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

장르
컴퓨터 및 인터넷
출시일
2018년
8월 6일
언어
EN
영어
길이
1,198
페이지
출판사
CRC Press
판매자
Taylor & Francis Group
크기
65.3
MB

사용자 리뷰

MegavH ,

Missing equations

There are so many blanks it is difficult to follow, basically useless

Cassandra01 ,

PLEASE FIX THE EQUATIONS!!!!

This is a review of the sample, which is not displaying any of the equations and rendering the book useless.

Richy486 ,

Equations appear to be missing from the text

There are errors in the book such as equations and missing symbols

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