Real-Time Rendering, Fourth Edition
-
- $114.99
-
- $114.99
Publisher Description
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Customer Reviews
PLEASE FIX THE EQUATIONS!!!!
This is a review of the sample, which is not displaying any of the equations and rendering the book useless.
Equations appear to be missing from the text
There are errors in the book such as equations and missing symbols