Smart Pedagogy of Game-based Learning Smart Pedagogy of Game-based Learning
Advances in Game-Based Learning

Smart Pedagogy of Game-based Learning

    • ‏129٫99 US$
    • ‏129٫99 US$

وصف الناشر

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve.
Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning  

النوع
تخصصات مهنية وتقنية
تاريخ النشر
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١١ سبتمبر
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Springer International Publishing
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Remote Learning in Times of Pandemic Remote Learning in Times of Pandemic
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Inclusive Digital Education Inclusive Digital Education
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The Internet of Things for Education The Internet of Things for Education
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Pedagogies of Digital Learning in Higher Education Pedagogies of Digital Learning in Higher Education
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New Perspectives on Virtual and Augmented Reality New Perspectives on Virtual and Augmented Reality
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Epistemological Approaches to Digital Learning in Educational Contexts Epistemological Approaches to Digital Learning in Educational Contexts
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Learning Games Learning Games
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Serious Games Analytics Serious Games Analytics
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Gamification in Learning and Education Gamification in Learning and Education
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Instructional Techniques to Facilitate Learning and Motivation of Serious Games Instructional Techniques to Facilitate Learning and Motivation of Serious Games
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A Guide to Designing Curricular Games A Guide to Designing Curricular Games
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Choosing and Using Digital Games in the Classroom Choosing and Using Digital Games in the Classroom
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