State of the Art in Digital Media and Applications State of the Art in Digital Media and Applications
SpringerBriefs in Computer Science

State of the Art in Digital Media and Applications

    • ‏44٫99 US$
    • ‏44٫99 US$

وصف الناشر

This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing. The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored, accessed and distributed. Rae Earnshaw's book explores the principal factors driving this and the ways in which social and cultural contexts are affected by media content. 
This is Professor Earnshaw's fourth book in a series that focuses on digital media and creativity, and through the use of Case Studies; the theoretical, practical and technical aspects of digital media are examined. Readers are informed about how the user as content creator, publisher and broadcaster is changing the traditional roles of news media, publishers and entertainment corporations. Topics such as the evolution of digital imaging and the phenomenon of socialmedia are discussed in relation to this. Professor Earnshaw also demonstrates how changes in technology produce shifts in the ways that consumers utilize it, in an increasing variety of application domains such as e-books, digital cameras, Facebook and Twitter.
State of the Art in Digital Media and Applications will be invaluable for readers that want a comprehensive look at how emerging digital media technologies are being used, and how they are transforming how we create, consume, exchange and manipulate media content. 

النوع
تخصصات مهنية وتقنية
تاريخ النشر
٢٠١٧
٢٥ أغسطس
اللغة
EN
الإنجليزية
عدد الصفحات
٩٩
الناشر
Springer International Publishing
البائع
Springer Nature B.V.
الحجم
١٫١
‫م.ب.‬
Human Computer Interaction, Tourism and Cultural Heritage Human Computer Interaction, Tourism and Cultural Heritage
٢٠١١
International Handbook of Internet Research International Handbook of Internet Research
٢٠١٠
Information Systems and Management in Media and Entertainment Industries Information Systems and Management in Media and Entertainment Industries
٢٠١٧
Research Methods for Creating and Curating Data in the Digital Humanities Research Methods for Creating and Curating Data in the Digital Humanities
٢٠١٦
Technological Convergence and Social Networks in Information Management Technological Convergence and Social Networks in Information Management
٢٠١٠
Keeping the U.S. Computer and Communications Industry Competitive Keeping the U.S. Computer and Communications Industry Competitive
١٩٩٥
Technology, Design and the Arts - Opportunities and Challenges Technology, Design and the Arts - Opportunities and Challenges
٢٠٢٠
Creativity in Art, Design and Technology Creativity in Art, Design and Technology
٢٠٢٣
Art, Design and Technology: Collaboration and Implementation Art, Design and Technology: Collaboration and Implementation
٢٠١٧
Research and Development in the Academy, Creative Industries and Applications Research and Development in the Academy, Creative Industries and Applications
٢٠١٧
Research and Development in Art, Design and Creativity Research and Development in Art, Design and Creativity
٢٠١٦
Expanding the Frontiers of Visual Analytics and Visualization Expanding the Frontiers of Visual Analytics and Visualization
٢٠١٢
The Amazing Journey of Reason The Amazing Journey of Reason
٢٠١٩
The Mathematical Theory of Semantic Communication The Mathematical Theory of Semantic Communication
٢٠٢٥
Developing Sustainable and Energy-Efficient Software Systems Developing Sustainable and Energy-Efficient Software Systems
٢٠٢٣
Health Informatics in the Cloud Health Informatics in the Cloud
٢٠١٢
Objective Information Theory Objective Information Theory
٢٠٢٣
Manifold Learning Manifold Learning
٢٠٢٤