The Game Master is an eBook about roleplaying games. It is for anybody who runs or is thinking about running RPGs to discover how to consistently produce games that work and avoid train-wreck campaigns, and to gain a deeper appreciation of the special nature of RPGs as both a literary form and a type of entertainment.
The Game Master covers two major topics:
1) It is a how-to guide for creating and running an RPG campaign, including a detailed guide on how to design a campaign and assemble a group, and various tips, tricks, and advice for running the game.
2) It is a philosophy of narrative roleplaying. Along with the practical advice, I discuss the fundamental nature of RPGs, the laws and limitations of the medium, and a set of foundational principles which I believe underlie any truly great roleplaying endeavor.
Customer ReviewsSee All
I am an amateur gm, and I think this book will help me with my skills.
This book helped a lot! I can't wait to get my friends together so we can try roleplaying