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Publisher Description

After the success of their desperate mission to Salvation's Reach, ColonelCommissar Gaunt and the Tanith First race to the strategically vital forge world of Urdesh, besieged by the brutal armies of Anarch Sek. However, there may be more at stake than just a planet. The Imperial forces have made an attempt to divide and conquer their enemy, but with Warmaster Macaroth himself commanding the Urdesh campaign, it is possible that the Archenemy assault has a different purpose to decapitate the Imperial command structure with a single blow. Has the Warmaster allowed himself to become an unwitting target? And can Gaunt's Ghosts possibly defend him against the assembled killers and war machines of Chaos?

Read it Because

It's been a long time, but Gaunt's Ghosts are back! After the dangers of Salvation's Reach, the Tanith are thrown into something new and different for them, but just as dangerous as their previous adventures…

Sci-Fi & Fantasy
December 2
Black Library
Games Workshop Limited

Customer Reviews

Graybrain ,

Just buy it

If you have never read a Gaunt’s Ghosts novel, go back and get the beginning. You are in for a treat, as they were always good and Abnett’s writing has only gotten better over the years.
If you know the series, you know that Abnett really loves the writer’s advice of thinking of the worst thing he can do to a character and then doing it.This novel actually has a lower number of dead main characters than they usually do, but more major plot twists. The pages burn by too fast, and my only complaint is the number of cliffhangers at the end. I’m crying to think that a sequel is a year and a half away at best.

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