Unity Networking Fundamentals Unity Networking Fundamentals

Unity Networking Fundamentals

Creating Multiplayer Games with Unity

    • US$49.99
    • US$49.99

출판사 설명

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

What You Will Learn

Know the difference between TCP and UDP, and the pros and cons of these protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact

장르
컴퓨터 및 인터넷
출시일
2021년
11월 13일
언어
EN
영어
길이
282
페이지
출판사
Apress
판매자
Springer Nature B.V.
크기
7.5
MB
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