Videogames, Identity and Digital Subjectivity Videogames, Identity and Digital Subjectivity
Routledge Advances in Game Studies

Videogames, Identity and Digital Subjectivity

    • $59.99
    • $59.99

Publisher Description

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.

GENRE
Arts & Entertainment
RELEASED
2017
July 6
LANGUAGE
EN
English
LENGTH
222
Pages
PUBLISHER
Taylor & Francis
SELLER
Taylor & Francis Group
SIZE
2
MB
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