Serious Games Serious Games

Serious Games

Foundations, Concepts and Practice

Ralf Dörner and Others
    • $54.99
    • $54.99

Publisher Description

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. 

Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.

To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. 

Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

GENRE
Computers & Internet
RELEASED
2016
August 25
LANGUAGE
EN
English
LENGTH
437
Pages
PUBLISHER
Springer International Publishing
SELLER
Springer Nature B.V.
SIZE
8.1
MB
Software Engineering Perspectives in Computer Game Development Software Engineering Perspectives in Computer Game Development
2021
Evaluating User Experience in Games Evaluating User Experience in Games
2010
Game User Experience Evaluation Game User Experience Evaluation
2015
Design and Development of Training Games Design and Development of Training Games
2014
The Gamification of Learning and Instruction The Gamification of Learning and Instruction
2012
Educational Game Design Fundamentals Educational Game Design Fundamentals
2018
Virtual und Augmented Reality (VR/AR) Virtual und Augmented Reality (VR/AR)
2019
Entertainment Computing and Serious Games Entertainment Computing and Serious Games
2016
Virtual und Augmented Reality (VR / AR) Virtual und Augmented Reality (VR / AR)
2014