Ambient Play Ambient Play
    • 11,99 €

Publisher Description

An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes.

We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

GENRE
Arts & Entertainment
RELEASED
2020
15 September
LANGUAGE
EN
English
LENGTH
200
Pages
PUBLISHER
MIT Press
SIZE
2
MB

More Books by Larissa Hjorth & Ingrid Richardson

Exploring Minecraft Exploring Minecraft
2021
The Routledge Companion to Mobile Media Art The Routledge Companion to Mobile Media Art
2020
Screen Ecologies Screen Ecologies
2016
Games and Gaming Games and Gaming
2011
Etnografía digital Etnografía digital
2019
The Routledge Companion to Digital Ethnography The Routledge Companion to Digital Ethnography
2017

Other Books in This Series

Run and Jump Run and Jump
2024
The Rule Book The Rule Book
2024
The Stuff Games Are Made Of The Stuff Games Are Made Of
2023
Mainstreaming and Game Journalism Mainstreaming and Game Journalism
2023
The Beauty of Games The Beauty of Games
2023
Repairing Play Repairing Play
2023