Debugging Game History Debugging Game History
Game Histories

Debugging Game History

A Critical Lexicon

    • ¥5,800
    • ¥5,800

発行者による作品情報

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.”

Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history.

Contributors
Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf

ジャンル
アート/エンターテインメント
発売日
2016年
6月3日
言語
EN
英語
ページ数
464
ページ
発行者
MIT Press
販売元
Penguin Random House LLC
サイズ
4.9
MB
The Video Game Theory Reader 2 The Video Game Theory Reader 2
2008年
Playful Materialities Playful Materialities
2022年
Playing With Virtuality Playing With Virtuality
2013年
Hybrid Play Hybrid Play
2020年
Fans and Videogames Fans and Videogames
2017年
Experimental Games Experimental Games
2020年
Game Wizards Game Wizards
2021年
King PONG King PONG
2026年
Bounce Bounce
2026年
Playing at the World, 2E, Volume 2 Playing at the World, 2E, Volume 2
2025年
The Game That Never Ends The Game That Never Ends
2024年
Playing at the World, 2E, Volume 1 Playing at the World, 2E, Volume 1
2024年