Ability Machines Ability Machines
Digital Game Studies

Ability Machines

What Video Games Mean for Disability

    • ‏24٫99 US$
    • ‏24٫99 US$

وصف الناشر

Video games are both physically and cognitively demanding—so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities.

In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency.

Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.

النوع
واقعي
تاريخ النشر
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٢ يوليو
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Indiana University Press
البائع
Ingram DV LLC
الحجم
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‫م.ب.‬
Gaming Representation Gaming Representation
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Thinking About Video Games Thinking About Video Games
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Gaming the System Gaming the System
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Playing with Religion in Digital Games Playing with Religion in Digital Games
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The Grounds of Gaming The Grounds of Gaming
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Game Time Game Time
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