Game Time Game Time
Digital Game Studies

Game Time

Understanding Temporality in Video Games

    • ‏9٫99 US$
    • ‏9٫99 US$

وصف الناشر

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time?

Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time

Featuring comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

النوع
الفنون والترفيه
تاريخ النشر
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٨ مارس
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Indiana University Press
البائع
Ingram DV LLC
الحجم
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‫م.ب.‬
The Digital Gaming Handbook The Digital Gaming Handbook
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The Unpredictability of Gameplay The Unpredictability of Gameplay
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Games' Most Wanted Games' Most Wanted
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Beyond Choices Beyond Choices
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Sports Videogames Sports Videogames
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Gameworld Interfaces Gameworld Interfaces
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Gaming Representation Gaming Representation
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Thinking About Video Games Thinking About Video Games
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Gaming the System Gaming the System
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Playing with Religion in Digital Games Playing with Religion in Digital Games
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The Grounds of Gaming The Grounds of Gaming
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Ability Machines Ability Machines
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