Gaming Representation Gaming Representation
Digital Game Studies

Gaming Representation

Race, Gender, and Sexuality in Video Games

    • ‏37٫99 US$
    • ‏37٫99 US$

وصف الناشر

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

النوع
الفنون والترفيه
تاريخ النشر
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٣ يوليو
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Indiana University Press
البائع
Ingram DV LLC
الحجم
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‫م.ب.‬
Open World Empire Open World Empire
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On Video Games On Video Games
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
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Video Games and Comedy Video Games and Comedy
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The Wow Climax The Wow Climax
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Playing with Power: The Authorial Consequences of Roleplaying Games Playing with Power: The Authorial Consequences of Roleplaying Games
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Thinking About Video Games Thinking About Video Games
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Gaming the System Gaming the System
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Playing with Religion in Digital Games Playing with Religion in Digital Games
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The Grounds of Gaming The Grounds of Gaming
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Ability Machines Ability Machines
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Game Time Game Time
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