Abdullah was a young and not very prosperous carpet dealer. His father, who had been disappointed in him, had left him only enough money to open a modest booth in the Bazaar. When he was not selling carpets, Abdullah spent his time daydreaming. In his dreams he was not the son of his father, but the long-lost son of a prince. There was also a princess who had been betrothed to him at birth. He was content with his life and his daydreams until, one day, a stranger sold him a magic carpet.
In this stunning sequel to Howl's Moving Castle, Diana Wynne Jones has again created a large-scale, fast-paced fantasy in which people and things are never quite what they seem. There are good and bad djinns, a genie in a bottle, wizards, witches, cats and dogs (but are they cats and dogs?), and a mysterious floating castle filled with kidnapped princesses, as well as two puzzling prophecies. The story speeds along with tantalizing twists and turns until the prophecies are fulfilled, true identities are revealed, and all is resolved in a totally satisfying, breathtaking, surprise-filled ending.
Abdullah the rug merchant leaves his humdrum life far behind when he purchases a threadbare magic carpet from a mysterious stranger. Almost immediately, Abdullah is whisked off on a series of adventures that bear an uncanny resemblance to his own daydreams. He meets the love of his life only to have her kidnapped by a fierce djinn. With the help of the magic carpet--and an ornery genie--Abdullah sets out to rescue his bride-to-be. His travels take him to the fairy tale land of Ingary, the setting of this novel's predecessor, Howl's Moving Castle. As usual, Jones has constructed a wonderfully complicated plot, chock-full of magical mayhem. However, while her other interconnected novels ( Charmed Life , The Magicians of Caprona and The Lives of Christopher Chant ) can be read on their own, the final third of Abdullah's story is likely to confuse readers not already acquainted with the characters introduced in the first book. Those familiar with Ingary will welcome the chance to return and catch up on the doings of its exuberant inhabitants. Ages 12-up.