Geometry for Computer Graphics Geometry for Computer Graphics

Geometry for Computer Graphics

Formulae, Examples and Proofs

    • ‏99٫99 US$
    • ‏99٫99 US$

وصف الناشر

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

النوع
كمبيوتر وإنترنت
تاريخ النشر
٢٠٠٦
١٦ يناير
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Springer London
البائع
Springer Nature B.V.
الحجم
٧٫٨
‫م.ب.‬
Quaternions for Computer Graphics Quaternions for Computer Graphics
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Rotation Transforms for Computer Graphics Rotation Transforms for Computer Graphics
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Mathematics for Computer Graphics Mathematics for Computer Graphics
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Quaternions for Computer Graphics Quaternions for Computer Graphics
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Calculus for Computer Graphics Calculus for Computer Graphics
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Matrix Transforms for Computer Games and Animation Matrix Transforms for Computer Games and Animation
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