The Land of Roar
-
- $5.99
-
- $5.99
Publisher Description
The new middle-grade fantasy that will make you believe in magic!
When Arthur and Rose were little, they were heroes in the Land of Roar, an imaginary world that they found by climbing through the folding bed in their grandad’s attic. Roar was filled with things they loved – dragons, mermaids, ninja wizards and adventure – as well as things that scared them (including a very creepy scarecrow…)
Now the twins are eleven, Roar is just a memory. But when they help Grandad clean out the attic, Arthur is horrified as Grandad is pulled into the folding bed and vanishes. Is he playing a joke? Or is Roar … real?
The Land of Roar is reminiscent of Peter Pan, The Neverending Story and Jumanji – perfect for readers of Nevermoor and Wizards of Once.
Jenny McLachlan is the author of several acclaimed teen novels including Flirty Dancing, Stargazing for Beginners and Truly, Wildly, Deeply. Before Jenny became a writer, she was Head of English in a secondary school; she now loves visiting schools as an author and delivering funny and inspiring talks and workshops. When Jenny isn’t thinking about stories or writing stories, she enjoys living by the seaside, cycling and running over the South Downs. The Land of Roar is Jenny’s middle-grade debut.
About the author
Jenny McLachlan is the author of several acclaimed teen novels including Flirty Dancing, Stargazing for Beginners and Truly, Wildly, Deeply. Before Jenny became a writer, she was Head of English in a secondary school; she now loves visiting schools as an author and delivering funny and inspiring talks and workshops. When Jenny isn’t thinking about stories or writing stories, she enjoys living by the seaside, cycling and running over the South Downs. The Land of Roar is Jenny’s middle-grade debut.
PUBLISHERS WEEKLY
Once upon a time when twins Arthur and Rose were younger, they created a make-believe world called Roar, which they accessed through a folded cot in their grandfather's attic, and where they enjoyed adventures alongside imaginary friends such as Mitch (a mermaid-witch) and Wininja (a wizard-ninja). Then they got older. But when the twins, now 11, help their grandfather clean out his attic to make way for a "proper den," they find a map that brings back memories. And when an old imaginary foe, a wicked winged scarecrow called Crowky, kidnaps Grandad, the siblings must travel to a far more alarming Roar than they remember, reunite with childhood companions, and stop Crowky from transforming Grandad into a stuffed scarecrow and conquering all of Roar. If, that is, Arthur can convince his sister that she's not too cool for fantasy games. McLachlan (Truly Wildly Deeply) infuses a traditional portal fantasy with a whimsical logic the twins' power of belief influences Roar's landscape, and their mundane possessions (a fidget spinner, for example) become talismans to its inhabitants while deftly portraying two modern siblings working to mend their strained friendship. Occasional illustrations by Mantle capture the story's fantastical feel. Ages 8 12.