



Voyagers: Project Alpha (Book 1)
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4.2 • 13 Ratings
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- $5.99
Publisher Description
#1 New York Times bestseller D. J. MacHale launches this part sci-fi, all action adventure, multiplatform series.
Earth is about to go dark. Without a new power source, life as we know it will be toast. A global competition is under way to determine which four kids will join the secret mission that might just save us all. Project Alpha is a contest of physical challenges, mental puzzles, and strategic alliances. The battle is fierce. Who will lead the team? Who will pilot the most complicated space ship ever built? Who will be a friend? An enemy? And how will they survive over a year stuck on a space ship together?
Once chosen, the Voyagers will journey to the far reaches of space, collecting unique elements and facing unbelievable dangers. The future of our planet is in their hands. Sure, they’ll be the best in the world . . . but can they save the world?
The action is on the page, on your device, and out of this world! And you don't have long to wait, 6 books are coming all in one year!
Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.
PUBLISHERS WEEKLY
With this fast-paced first installment of the Voyagers series, MacHale helps kick off a multiplatform, multi-author project la the 39 Clues; five subsequent books from Robin Wasserman, Patrick Carman, Kekla Magoon, Jeanne DuPrau, and Wendy Mass will follow, published two months apart. Eight 12-year-olds from around the world have been chosen to compete for four spots in Project Alpha, a deep-space mission to secure a new power source for Earth. (Due to the physical stresses of the trip, no one older than 12 can safely make the journey.) As the competitors face off against (holographic) dinosaurs and try their hands at video-game-like flight simulators, their true natures slowly surface. Once the four winners are chosen, the story skips over the subsequent months of training to the team's first mission, giving readers a taste of the challenges they will face. While the characters don't get much fleshing out in this first installment, their relationships, both competitive and connective, provide entertaining banter and conflicts. A slew of twists should keep readers looking forward to volume two. Ages 8 12.