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Publisher Description

The whole of the magnificent Riftwar Cycle by bestselling author Raymond E. Feist, master of magic and adventure, now available in ebook

Jimmy the Hand, boy thief of Krondor, lived in the shadows of the city. The sewers were his byways and a flea-ridden, rat-infested cellar his home. Although gifted beyond his peers, he was still but a nimble street urchin, a pickpocket with potential. Until the day he met Prince Arutha.

Aiding the Prince in his rescue of Princess Anita from imprisonment by Duke Guy du Bas-Tyra, Jimmy runs afoul of Black Guy's secret police. Given the choice of disappearing on his own or in a weighted barrel at the bottom of Krondor's harbor, Jimmy flees the only home he's ever known, venturing south to the relatively safe haven of Land's End. Suspecting that the rural villagers have never encountered a lad with his talent and nose for finding wealth—other people's wealth—he's fairly optimistic about his broadening horizons. But Jimmy is completely unprepared for what greets him.

For Land's End is home to others who tread the crooked path, and more, to a much darker secret: a dangerous presence unknown even to the local thieves and smugglers. And Jimmy's youthful bravado and courage will plunge him deep into the maw of chaos and even—if he isn't careful—death.

Reviews

“Epic scope… vivid imagination… a significant contribution to the growth of the field of fantasy.”
Washington Post

“Well-written… intelligent… intriguing.”
Publishers Weekly

About the author

Raymond E. Feist was born and raised in Southern California. He was educated at the University of California, San Diego, where he graduated with honours in Communication Arts. He is the author of the bestselling and critically acclaimed Riftwar Saga.

GENRE
Sci-Fi & Fantasy
RELEASED
2012
September 13
LANGUAGE
EN
English
LENGTH
384
Pages
PUBLISHER
HarperVoyager
SIZE
3.3
MB

Customer Reviews

fipty801 ,

Interesting!

One has to leave Pug and company in the background for this adventure. It's a neat insight into Jimmy's early years. Feist's books about the world he has created often rely on a fair bit of coincidence and last minute heroics, but this particular tale is almost entirely made up of such episodes. Perhaps that was necessary in order to keep the work fairly short. It was a little like Tear of the Gods in that respect; a little too convenient in the storytelling.
Still, as with all of Ray's work, it is a good yarn that leaves one wanting more at the end.
When is his world going to be put on film?

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