Foundation Mathematics for Computer Science Foundation Mathematics for Computer Science

Foundation Mathematics for Computer Science

A Visual Approach

    • ‏54٫99 US$
    • ‏54٫99 US$

وصف الناشر

In this third edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the second edition, and added chapters on systems of counting, area and volume.  These subjects complement the existing chapters on visual mathematics, numbers, algebra, logic, combinatorics, probability, modular arithmetic, trigonometry, coordinate systems, determinants, vectors, complex numbers, matrices, geometric matrix transforms, differential and integral calculus. During this journey, the author touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barrycentric coordinates, transfinite sets and prime numbers.


John Vince describes a range of mathematical topics that provide a solid foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with calculating area and volume using calculus. Readers will find that the author’s visualapproach should greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications.


This third edition includes new, full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will help consolidate the understanding of abstract mathematical concepts.

Whether you intend to pursue a career in programming, scientific visualisation, artificial intelligence, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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٢٤ يناير
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Springer International Publishing
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Mathematics for Computer Graphics Mathematics for Computer Graphics
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Mathematical Principles of the Internet, Volume 2 Mathematical Principles of the Internet, Volume 2
٢٠١٨
Quaternions for Computer Graphics Quaternions for Computer Graphics
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Algorithmic Number Theory Algorithmic Number Theory
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Computer Algebra in Scientific Computing Computer Algebra in Scientific Computing
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Combinatorics and Number Theory of Counting Sequences Combinatorics and Number Theory of Counting Sequences
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Quaternions for Computer Graphics Quaternions for Computer Graphics
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Rotation Transforms for Computer Graphics Rotation Transforms for Computer Graphics
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Mathematics for Computer Graphics Mathematics for Computer Graphics
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Quaternions for Computer Graphics Quaternions for Computer Graphics
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Calculus for Computer Graphics Calculus for Computer Graphics
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Matrix Transforms for Computer Games and Animation Matrix Transforms for Computer Games and Animation
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