Mathematics for Computer Graphics Mathematics for Computer Graphics

Mathematics for Computer Graphics

    • ‏49٫99 US$
    • ‏49٫99 US$

وصف الناشر

John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:
Number setsAlgebraTrigonometryComplex numbersCoordinate systemsDeterminantsVectorsQuaternionsMatrix algebraGeometric transformsInterpolationCurves and surfacesAnalytic geometryBarycentric coordinatesGeometric algebraDifferential calculusIntegral calculus
This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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٢٦ أبريل
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Springer London
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Foundation Mathematics for Computer Science Foundation Mathematics for Computer Science
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Quaternions for Computer Graphics Quaternions for Computer Graphics
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The Geometry Toolbox for Graphics and Modeling The Geometry Toolbox for Graphics and Modeling
٢٠١٧
Mathematical Principles of the Internet, Volume 2 Mathematical Principles of the Internet, Volume 2
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Guide to Geometric Algebra in Practice Guide to Geometric Algebra in Practice
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Computer Algebra in Scientific Computing Computer Algebra in Scientific Computing
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Quaternions for Computer Graphics Quaternions for Computer Graphics
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Rotation Transforms for Computer Graphics Rotation Transforms for Computer Graphics
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Mathematics for Computer Graphics Mathematics for Computer Graphics
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Quaternions for Computer Graphics Quaternions for Computer Graphics
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Calculus for Computer Graphics Calculus for Computer Graphics
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Matrix Transforms for Computer Games and Animation Matrix Transforms for Computer Games and Animation
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