Mixed Reality for Education Mixed Reality for Education
Gaming Media and Social Effects

Mixed Reality for Education

Yiyu Cai والمزيد
    • ‏139٫99 US$
    • ‏139٫99 US$

وصف الناشر

This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in theireducation.
Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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١٦ سبتمبر
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Springer Nature Singapore
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Simulation and Serious Games for Education Simulation and Serious Games for Education
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Virtual and Augmented Reality Technology-Enhanced Learning Virtual and Augmented Reality Technology-Enhanced Learning
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Computer-Aided Design and Computer Graphics Computer-Aided Design and Computer Graphics
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Virtual and Augmented Reality, Simulation and Serious Games for Education Virtual and Augmented Reality, Simulation and Serious Games for Education
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VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
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GPU Computing and Applications GPU Computing and Applications
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Simulation and Serious Games for Education Simulation and Serious Games for Education
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Virtual and Augmented Reality Technology-Enhanced Learning Virtual and Augmented Reality Technology-Enhanced Learning
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Virtual and Augmented Reality, Simulation and Serious Games for Education Virtual and Augmented Reality, Simulation and Serious Games for Education
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Making Smart Cities More Playable Making Smart Cities More Playable
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VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
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Playful Disruption of Digital Media Playful Disruption of Digital Media
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