Virtual and Augmented Reality, Simulation and Serious Games for Education Virtual and Augmented Reality, Simulation and Serious Games for Education
Gaming Media and Social Effects

Virtual and Augmented Reality, Simulation and Serious Games for Education

Yiyu Cai والمزيد
    • ‏119٫99 US$
    • ‏119٫99 US$

وصف الناشر

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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١٣ أغسطس
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Springer Nature Singapore
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Simulation and Serious Games for Education Simulation and Serious Games for Education
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Virtual and Augmented Reality Technology-Enhanced Learning Virtual and Augmented Reality Technology-Enhanced Learning
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Computer-Aided Design and Computer Graphics Computer-Aided Design and Computer Graphics
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Mixed Reality for Education Mixed Reality for Education
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VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
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GPU Computing and Applications GPU Computing and Applications
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Simulation and Serious Games for Education Simulation and Serious Games for Education
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Virtual and Augmented Reality Technology-Enhanced Learning Virtual and Augmented Reality Technology-Enhanced Learning
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Mixed Reality for Education Mixed Reality for Education
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Making Smart Cities More Playable Making Smart Cities More Playable
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VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
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Playful Disruption of Digital Media Playful Disruption of Digital Media
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