Virtual and Augmented Reality Technology-Enhanced Learning Virtual and Augmented Reality Technology-Enhanced Learning
Gaming Media and Social Effects

Virtual and Augmented Reality Technology-Enhanced Learning

Research and Applications

Yiyu Cai والمزيد
    • ‏159٫99 US$
    • ‏159٫99 US$

وصف الناشر

This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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١٦ يونيو
اللغة
EN
الإنجليزية
عدد الصفحات
٤٢٩
الناشر
Springer Nature Singapore
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Simulation and Serious Games for Education Simulation and Serious Games for Education
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Computer-Aided Design and Computer Graphics Computer-Aided Design and Computer Graphics
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Mixed Reality for Education Mixed Reality for Education
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Virtual and Augmented Reality, Simulation and Serious Games for Education Virtual and Augmented Reality, Simulation and Serious Games for Education
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VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
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GPU Computing and Applications GPU Computing and Applications
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Simulation and Serious Games for Education Simulation and Serious Games for Education
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Mixed Reality for Education Mixed Reality for Education
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Virtual and Augmented Reality, Simulation and Serious Games for Education Virtual and Augmented Reality, Simulation and Serious Games for Education
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Making Smart Cities More Playable Making Smart Cities More Playable
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VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
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Playful Disruption of Digital Media Playful Disruption of Digital Media
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