A new world and a glorious story destined to reach the biggest audience yet.
They are called the Dreamers. They look like sleeping children. They are, in fact, Gods.
There are eight elder Gods, four awake, four asleep, by turns. When they sleep, they sleep for eons. The only time the Gods are vulnerable is when the sleepers awake.
Knowing this, the Ruler of the Wasteland, ambitious to become a God by destroying Gods, watches and waits, marshalling troops for war. So it is that the coming of the Dreamers passes unnoticed in the Wasteland. But the world is soon out of kilter, it is being dreamed, and the awakening of Gods is no simple transition.
The sleeping Gods are stirring. When they wake the battle will begin.
There will be trickery and deception. Tribes of humans, creatures of the deep, the sea itself and the earth, the weather and the divinities, all will play their part in the epic struggle against the Ruler of the Wasteland.
In their own exquisitely effortless style, David and Leigh Eddings weave a web around the reader of magic, mystery and humour.
The Elder Gods is the first in a series of four books from the bestselling authors David and Leigh Eddings. It is a magical, action-packed, totally engaging and characterful novel on the grandest scale.
‘All the verve and pace we’ve come to expect.’
The Dark Side
About the author
David Eddings was born in Washington State in 1931 and grew up near Seattle. He graduated from the University of Washington and went on to serve in the US Army. Subsequently he worked as a buyer for the Boeing company and taught college-level English. His first novel was a contemporary adventure, but he soon began a spectacular career as a fantasy writer with his bestselling series The Belgariad.
Only die-hard fans of the bestselling Eddings duo (The Belgariad series) will enjoy this slow-moving, low-tension epic fantasy, the first in a projected four-book series. The Land of Dhrall dwells under the stewardship of four gods, each oriented with one of the four compass directions. Dahlaine and his brother, Veltan, rule the North and South, while their sisters, Zelana and Aracia, rule the West and the East, respectively. Dhrall's center is a wasteland under the control of That-Called-the-Vlagh, a dark, inhuman thing of vast patience, power and ambition. Prophesy speaks of the Dreamers, children whose dreams will defeat the Vlagh by controlling the natural forces of Mother Sea and Father Earth. Dahlaine and his siblings each raise a baby Dreamer; only after the precocious children start to dream does he reveal that they are actually fellow gods in the world's life cycle, reborn with no memory of their previous lives. Dahlaine and his siblings hire human mercenaries, who eventually meet the Vlagh's forces in battle, but the dark armies prove unexpectedly resourceful. Despite a variety of characters (pirates, gods, aboriginals, soldiers, etc.), all speak in the same unlikely, bland manner, and dialogue generally replaces action. The authors will have to pick up the pace in the next volume to keep readers interested. (One-day laydown Oct. 14)